// -*- mode: cpp; mode: fold -*- // Description /*{{{*/ /* ###################################################################### Provide access methods to various configuration settings, setup defaults and returns validate settings. ##################################################################### */ /*}}}*/ // Include Files /*{{{*/ #include #include #include #include #include #include #include #include #include #include #include /*}}}*/ namespace APT { // getCompressionTypes - Return Vector of usbale compressiontypes /*{{{*/ // --------------------------------------------------------------------- /* return a vector of compression types in the prefered order. */ std::vector const Configuration::getCompressionTypes(bool const &Cached) { static std::vector types; if (types.empty() == false) { if (Cached == true) return types; else types.clear(); } // setup the defaults for the compressiontypes => method mapping _config->CndSet("Acquire::CompressionTypes::bz2","bzip2"); _config->CndSet("Acquire::CompressionTypes::lzma","lzma"); _config->CndSet("Acquire::CompressionTypes::gz","gzip"); // Set default application paths to check for optional compression types _config->CndSet("Dir::Bin::lzma", "/usr/bin/lzma"); _config->CndSet("Dir::Bin::bzip2", "/bin/bzip2"); // accept non-list order as override setting for config settings on commandline std::string const overrideOrder = _config->Find("Acquire::CompressionTypes::Order",""); if (overrideOrder.empty() == false) types.push_back(overrideOrder); // load the order setting into our vector std::vector const order = _config->FindVector("Acquire::CompressionTypes::Order"); for (std::vector::const_iterator o = order.begin(); o != order.end(); o++) { if ((*o).empty() == true) continue; // ignore types we have no method ready to use if (_config->Exists(string("Acquire::CompressionTypes::").append(*o)) == false) continue; // ignore types we have no app ready to use string const appsetting = string("Dir::Bin::").append(*o); if (_config->Exists(appsetting) == true) { std::string const app = _config->FindFile(appsetting.c_str(), ""); if (app.empty() == false && FileExists(app) == false) continue; } types.push_back(*o); } // move again over the option tree to add all missing compression types ::Configuration::Item const *Types = _config->Tree("Acquire::CompressionTypes"); if (Types != 0) Types = Types->Child; for (; Types != 0; Types = Types->Next) { if (Types->Tag == "Order" || Types->Tag.empty() == true) continue; // ignore types we already have in the vector if (std::find(types.begin(),types.end(),Types->Tag) != types.end()) continue; // ignore types we have no app ready to use string const appsetting = string("Dir::Bin::").append(Types->Value); if (appsetting.empty() == false && _config->Exists(appsetting) == true) { std::string const app = _config->FindFile(appsetting.c_str(), ""); if (app.empty() == false && FileExists(app) == false) continue; } types.push_back(Types->Tag); } return types; } /*}}}*/ // GetLanguages - Return Vector of Language Codes /*{{{*/ // --------------------------------------------------------------------- /* return a vector of language codes in the prefered order. the special word "environment" will be replaced with the long and the short code of the local settings and it will be insured that this will not add duplicates. So in an german local the setting "environment, de_DE, en, de" will result in "de_DE, de, en". The special word "none" is the stopcode for the not-All code vector */ std::vector const Configuration::getLanguages(bool const &All, bool const &Cached, char const ** const Locale) { using std::string; // The detection is boring and has a lot of cornercases, // so we cache the results to calculated it only once. std::vector static allCodes; std::vector static codes; // we have something in the cache if (codes.empty() == false || allCodes.empty() == false) { if (Cached == true) { if(All == true && allCodes.empty() == false) return allCodes; else return codes; } else { allCodes.clear(); codes.clear(); } } // Include all Language codes we have a Translation file for in /var/lib/apt/lists // so they will be all included in the Cache. std::vector builtin; DIR *D = opendir(_config->FindDir("Dir::State::lists").c_str()); if (D != 0) { builtin.push_back("none"); for (struct dirent *Ent = readdir(D); Ent != 0; Ent = readdir(D)) { string const name = Ent->d_name; size_t const foundDash = name.rfind("-"); size_t const foundUnderscore = name.rfind("_"); if (foundDash == string::npos || foundUnderscore == string::npos || foundDash <= foundUnderscore || name.substr(foundUnderscore+1, foundDash-(foundUnderscore+1)) != "Translation") continue; string const c = name.substr(foundDash+1); if (unlikely(c.empty() == true) || c == "en") continue; // Skip unusual files, like backups or that alike string::const_iterator s = c.begin(); for (;s != c.end(); ++s) { if (isalpha(*s) == 0) break; } if (s != c.end()) continue; if (std::find(builtin.begin(), builtin.end(), c) != builtin.end()) continue; builtin.push_back(c); } } closedir(D); // get the environment language codes: LC_MESSAGES (and later LANGUAGE) // we extract both, a long and a short code and then we will // check if we actually need both (rare) or if the short is enough string const envMsg = string(Locale == 0 ? std::setlocale(LC_MESSAGES, NULL) : *Locale); size_t const lenShort = (envMsg.find('_') != string::npos) ? envMsg.find('_') : 2; size_t const lenLong = (envMsg.find_first_of(".@") != string::npos) ? envMsg.find_first_of(".@") : (lenShort + 3); string envLong = envMsg.substr(0,lenLong); string const envShort = envLong.substr(0,lenShort); bool envLongIncluded = true; // first cornercase: LANG=C, so we use only "en" Translation if (envLong == "C") { codes.push_back("en"); allCodes = codes; allCodes.insert(allCodes.end(), builtin.begin(), builtin.end()); if (All == true) return allCodes; else return codes; } // to save the servers from unneeded queries, we only try also long codes // for languages it is realistic to have a long code translation fileā€¦ // TODO: Improve translation acquire system to drop them dynamic char const *needLong[] = { "cs", "en", "pt", "sv", "zh", NULL }; if (envLong != envShort) { for (char const **l = needLong; *l != NULL; l++) if (envShort.compare(*l) == 0) { envLongIncluded = false; break; } } // we don't add the long code, but we allow the user to do so if (envLongIncluded == true) envLong.clear(); // FIXME: Remove support for the old APT::Acquire::Translation // it was undocumented and so it should be not very widthly used string const oldAcquire = _config->Find("APT::Acquire::Translation",""); if (oldAcquire.empty() == false && oldAcquire != "environment") { // TRANSLATORS: the two %s are APT configuration options _error->Notice("Option '%s' is deprecated. Please use '%s' instead, see 'man 5 apt.conf' for details.", "APT::Acquire::Translation", "Acquire::Languages"); if (oldAcquire != "none") codes.push_back(oldAcquire); codes.push_back("en"); allCodes = codes; for (std::vector::const_iterator b = builtin.begin(); b != builtin.end(); ++b) if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end()) allCodes.push_back(*b); if (All == true) return allCodes; else return codes; } // It is very likely we will need to environment codes later, // so let us generate them now from LC_MESSAGES and LANGUAGE std::vector environment; // take care of LC_MESSAGES if (envLongIncluded == false) environment.push_back(envLong); environment.push_back(envShort); // take care of LANGUAGE const char *language_env = getenv("LANGUAGE") == 0 ? "" : getenv("LANGUAGE"); string envLang = Locale == 0 ? language_env : *(Locale+1); if (envLang.empty() == false) { std::vector env = VectorizeString(envLang,':'); short addedLangs = 0; // add a maximum of 3 fallbacks from the environment for (std::vector::const_iterator e = env.begin(); e != env.end() && addedLangs < 3; ++e) { if (unlikely(e->empty() == true) || *e == "en") continue; if (*e == envLong || *e == envShort) continue; if (std::find(environment.begin(), environment.end(), *e) != environment.end()) continue; if (e->find('_') != string::npos) { // Drop LongCodes here - ShortCodes are also included string const shorty = e->substr(0, e->find('_')); char const **n = needLong; for (; *n != NULL; ++n) if (shorty == *n) break; if (*n == NULL) continue; } ++addedLangs; environment.push_back(*e); } } // Support settings like Acquire::Translation=none on the command line to // override the configuration settings vector of languages. string const forceLang = _config->Find("Acquire::Languages",""); if (forceLang.empty() == false) { if (forceLang == "environment") { codes = environment; } else if (forceLang != "none") codes.push_back(forceLang); allCodes = codes; for (std::vector::const_iterator b = builtin.begin(); b != builtin.end(); ++b) if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end()) allCodes.push_back(*b); if (All == true) return allCodes; else return codes; } std::vector const lang = _config->FindVector("Acquire::Languages"); // the default setting -> "environment, en" if (lang.empty() == true) { codes = environment; if (envShort != "en") codes.push_back("en"); allCodes = codes; for (std::vector::const_iterator b = builtin.begin(); b != builtin.end(); ++b) if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end()) allCodes.push_back(*b); if (All == true) return allCodes; else return codes; } // the configs define the order, so add the environment // then needed and ensure the codes are not listed twice. bool noneSeen = false; for (std::vector::const_iterator l = lang.begin(); l != lang.end(); l++) { if (*l == "environment") { for (std::vector::const_iterator e = environment.begin(); e != environment.end(); ++e) { if (std::find(allCodes.begin(), allCodes.end(), *e) != allCodes.end()) continue; if (noneSeen == false) codes.push_back(*e); allCodes.push_back(*e); } continue; } else if (*l == "none") { noneSeen = true; continue; } else if (std::find(allCodes.begin(), allCodes.end(), *l) != allCodes.end()) continue; if (noneSeen == false) codes.push_back(*l); allCodes.push_back(*l); } for (std::vector::const_iterator b = builtin.begin(); b != builtin.end(); ++b) if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end()) allCodes.push_back(*b); if (All == true) return allCodes; else return codes; } /*}}}*/ // getArchitectures - Return Vector of prefered Architectures /*{{{*/ std::vector const Configuration::getArchitectures(bool const &Cached) { using std::string; std::vector static archs; if (likely(Cached == true) && archs.empty() == false) return archs; archs = _config->FindVector("APT::Architectures"); string const arch = _config->Find("APT::Architecture"); if (unlikely(arch.empty() == true)) return archs; if (archs.empty() == true || std::find(archs.begin(), archs.end(), arch) == archs.end()) archs.push_back(arch); // erase duplicates and empty strings for (std::vector::reverse_iterator a = archs.rbegin(); a != archs.rend(); ++a) { if (a->empty() == true || std::find(a + 1, archs.rend(), *a) != archs.rend()) archs.erase(a.base()-1); if (a == archs.rend()) break; } return archs; } /*}}}*/ // checkArchitecture - are we interested in the given Architecture? /*{{{*/ bool const Configuration::checkArchitecture(std::string const &Arch) { if (Arch == "all") return true; std::vector const archs = getArchitectures(true); return (std::find(archs.begin(), archs.end(), Arch) != archs.end()); } /*}}}*/ }