// -*- mode: cpp; mode: fold -*- // Description /*{{{*/ /* ###################################################################### Provide access methods to various configuration settings, setup defaults and returns validate settings. ##################################################################### */ /*}}}*/ // Include Files /*{{{*/ #include #include #include #include #include /*}}}*/ namespace APT { // getCompressionTypes - Return Vector of usbale compressiontypes /*{{{*/ // --------------------------------------------------------------------- /* return a vector of compression types in the prefered order. */ std::vector const Configuration::getCompressionTypes(bool const &Cached) { static std::vector types; if (types.empty() == false) { if (Cached == true) return types; else types.clear(); } // Set default application paths to check for optional compression types _config->CndSet("Dir::Bin::lzma", "/usr/bin/lzma"); _config->CndSet("Dir::Bin::bzip2", "/bin/bzip2"); ::Configuration::Item const *Opts = _config->Tree("Acquire::CompressionTypes"); if (Opts != 0) Opts = Opts->Child; // at first, move over the options to setup at least the default options bool foundLzma=false, foundBzip2=false, foundGzip=false; for (; Opts != 0; Opts = Opts->Next) { if (Opts->Value == "lzma") foundLzma = true; else if (Opts->Value == "bz2") foundBzip2 = true; else if (Opts->Value == "gz") foundGzip = true; } // setup the defaults now if (!foundBzip2) _config->Set("Acquire::CompressionTypes::bz2","bzip2"); if (!foundLzma) _config->Set("Acquire::CompressionTypes::lzma","lzma"); if (!foundGzip) _config->Set("Acquire::CompressionTypes::gz","gzip"); // move again over the option tree to finially calculate our result ::Configuration::Item const *Types = _config->Tree("Acquire::CompressionTypes"); if (Types != 0) Types = Types->Child; for (; Types != 0; Types = Types->Next) { string const appsetting = string("Dir::Bin::").append(Types->Value); // ignore compression types we have no app ready to use if (appsetting.empty() == false && _config->Exists(appsetting) == true) { std::string const app = _config->FindFile(appsetting.c_str(), ""); if (app.empty() == false && FileExists(app) == false) continue; } types.push_back(Types->Tag); } return types; } /*}}}*/ }