// -*- mode: cpp; mode: fold -*- // Description /*{{{*/ // $Id: configuration.h,v 1.11 1999/04/03 00:34:33 jgg Exp $ /* ###################################################################### Configuration Class This class provides a configuration file and command line parser for a tree-oriented configuration environment. All runtime configuration is stored in here. Each configuration name is given as a fully scoped string such as Foo::Bar And has associated with it a text string. The Configuration class only provides storage and lookup for this tree, other classes provide configuration file formats (and parsers/emitters if needed). Most things can get by quite happily with, cout << _config->Find("Foo::Bar") << endl; A special extension, support for ordered lists is provided by using the special syntax, "block::list::" the trailing :: designates the item as a list. To access the list you must use the tree function on "block::list". ##################################################################### */ /*}}}*/ #ifndef PKGLIB_CONFIGURATION_H #define PKGLIB_CONFIGURATION_H #ifdef __GNUG__ #pragma interface "apt-pkg/configuration.h" #endif #include class Configuration { struct Item { string Value; string Tag; Item *Parent; Item *Child; Item *Next; string FullTag() const; Item() : Parent(0), Child(0), Next(0) {}; }; Item *Root; Item *Lookup(Item *Head,const char *S,unsigned long Len,bool Create); Item *Lookup(const char *Name,bool Create); public: string Find(const char *Name,const char *Default = 0); string Find(string Name,const char *Default = 0) {return Find(Name.c_str(),Default);}; string FindFile(const char *Name,const char *Default = 0); string FindDir(const char *Name,const char *Default = 0); int FindI(const char *Name,int Default = 0); int FindI(string Name,bool Default = 0) {return FindI(Name.c_str(),Default);}; bool FindB(const char *Name,bool Default = false); bool FindB(string Name,bool Default = false) {return FindB(Name.c_str(),Default);}; inline void Set(string Name,string Value) {Set(Name.c_str(),Value);}; void Set(const char *Name,string Value); void Set(const char *Name,int Value); inline bool Exists(string Name) {return Exists(Name.c_str());}; bool Exists(const char *Name); inline const Item *Tree(const char *Name) {return Lookup(Name,false);}; void Dump(); Configuration(); }; extern Configuration *_config; bool ReadConfigFile(Configuration &Conf,string File); #endif