// -*- mode: cpp; mode: fold -*- // Description /*{{{*/ // $Id: mmap.h,v 1.12 2001/05/14 05:16:43 jgg Exp $ /* ###################################################################### MMap Class - Provides 'real' mmap or a faked mmap using read(). The purpose of this code is to provide a generic way for clients to access the mmap function. In enviroments that do not support mmap from file fd's this function will use read and normal allocated memory. Writing to a public mmap will always fully comit all changes when the class is deleted. Ie it will rewrite the file, unless it is readonly The DynamicMMap class is used to help the on-disk data structure generators. It provides a large allocated workspace and members to allocate space from the workspace in an effecient fashion. This source is placed in the Public Domain, do with it what you will It was originally written by Jason Gunthorpe. ##################################################################### */ /*}}}*/ #ifndef PKGLIB_MMAP_H #define PKGLIB_MMAP_H #include <string> #include <apt-pkg/fileutl.h> using std::string; /* This should be a 32 bit type, larger tyes use too much ram and smaller types are too small. Where ever possible 'unsigned long' should be used instead of this internal type */ typedef unsigned int map_ptrloc; class MMap { protected: unsigned long Flags; unsigned long iSize; void *Base; bool Map(FileFd &Fd); bool Close(bool DoSync = true); public: enum OpenFlags {NoImmMap = (1<<0),Public = (1<<1),ReadOnly = (1<<2), UnMapped = (1<<3)}; // Simple accessors inline operator void *() {return Base;}; inline void *Data() {return Base;}; inline unsigned long Size() {return iSize;}; // File manipulators bool Sync(); bool Sync(unsigned long Start,unsigned long Stop); MMap(FileFd &F,unsigned long Flags); MMap(unsigned long Flags); virtual ~MMap(); }; class DynamicMMap : public MMap { public: // This is the allocation pool structure struct Pool { unsigned long ItemSize; unsigned long Start; unsigned long Count; }; protected: FileFd *Fd; unsigned long WorkSpace; Pool *Pools; unsigned int PoolCount; public: // Allocation unsigned long RawAllocate(unsigned long Size,unsigned long Aln = 0); unsigned long Allocate(unsigned long ItemSize); unsigned long WriteString(const char *String,unsigned long Len = (unsigned long)-1); inline unsigned long WriteString(const string &S) {return WriteString(S.c_str(),S.length());}; void UsePools(Pool &P,unsigned int Count) {Pools = &P; PoolCount = Count;}; DynamicMMap(FileFd &F,unsigned long Flags,unsigned long WorkSpace = 2*1024*1024); DynamicMMap(unsigned long Flags,unsigned long WorkSpace = 2*1024*1024); virtual ~DynamicMMap(); }; #endif