// -*- mode: cpp; mode: fold -*- // Description /*{{{*/ // $Id: mmap.h,v 1.12 2001/05/14 05:16:43 jgg Exp $ /* ###################################################################### MMap Class - Provides 'real' mmap or a faked mmap using read(). The purpose of this code is to provide a generic way for clients to access the mmap function. In environments that do not support mmap from file fd's this function will use read and normal allocated memory. Writing to a public mmap will always fully commit all changes when the class is deleted. Ie it will rewrite the file, unless it is readonly The DynamicMMap class is used to help the on-disk data structure generators. It provides a large allocated workspace and members to allocate space from the workspace in an efficient fashion. This source is placed in the Public Domain, do with it what you will It was originally written by Jason Gunthorpe. ##################################################################### */ /*}}}*/ #ifndef PKGLIB_MMAP_H #define PKGLIB_MMAP_H #include #ifndef APT_8_CLEANER_HEADERS #include using std::string; #endif class FileFd; /* This should be a 32 bit type, larger tyes use too much ram and smaller types are too small. Where ever possible 'unsigned long' should be used instead of this internal type */ typedef unsigned int map_ptrloc; class MMap { protected: unsigned long Flags; unsigned long long iSize; void *Base; // In case mmap can not be used, we keep a dup of the file // descriptor that should have been mmaped so that we can write to // the file in Sync(). FileFd *SyncToFd; bool Map(FileFd &Fd); bool Close(bool DoSync = true); public: enum OpenFlags {Public = (1<<1),ReadOnly = (1<<2), UnMapped = (1<<3), Moveable = (1<<4), Fallback = (1 << 5)}; // Simple accessors inline operator void *() {return Base;}; inline void *Data() {return Base;}; inline unsigned long long Size() {return iSize;}; inline void AddSize(unsigned long long const size) {iSize += size;}; inline bool validData() const { return Base != (void *)-1 && Base != 0; }; // File manipulators bool Sync(); bool Sync(unsigned long Start,unsigned long Stop); MMap(FileFd &F,unsigned long Flags); MMap(unsigned long Flags); virtual ~MMap(); }; class DynamicMMap : public MMap { public: // This is the allocation pool structure struct Pool { unsigned long ItemSize; unsigned long Start; unsigned long Count; }; protected: FileFd *Fd; unsigned long WorkSpace; unsigned long const GrowFactor; unsigned long const Limit; Pool *Pools; unsigned int PoolCount; bool Grow(); public: // Allocation unsigned long RawAllocate(unsigned long long Size,unsigned long Aln = 0); unsigned long Allocate(unsigned long ItemSize); unsigned long WriteString(const char *String,unsigned long Len = (unsigned long)-1); inline unsigned long WriteString(const std::string &S) {return WriteString(S.c_str(),S.length());}; void UsePools(Pool &P,unsigned int Count) {Pools = &P; PoolCount = Count;}; DynamicMMap(FileFd &F,unsigned long Flags,unsigned long const &WorkSpace = 2*1024*1024, unsigned long const &Grow = 1024*1024, unsigned long const &Limit = 0); DynamicMMap(unsigned long Flags,unsigned long const &WorkSpace = 2*1024*1024, unsigned long const &Grow = 1024*1024, unsigned long const &Limit = 0); virtual ~DynamicMMap(); }; #endif