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|
// -*- mode: cpp; mode: fold -*-
// Description /*{{{*/
// $Id: acquire.cc,v 1.25 1999/01/30 06:07:24 jgg Exp $
/* ######################################################################
Acquire - File Acquiration
The core element for the schedual system is the concept of a named
queue. Each queue is unique and each queue has a name derived from the
URI. The degree of paralization can be controled by how the queue
name is derived from the URI.
##################################################################### */
/*}}}*/
// Include Files /*{{{*/
#ifdef __GNUG__
#pragma implementation "apt-pkg/acquire.h"
#endif
#include <apt-pkg/acquire.h>
#include <apt-pkg/acquire-item.h>
#include <apt-pkg/acquire-worker.h>
#include <apt-pkg/configuration.h>
#include <apt-pkg/error.h>
#include <apt-pkg/strutl.h>
#include <dirent.h>
#include <sys/time.h>
/*}}}*/
// Acquire::pkgAcquire - Constructor /*{{{*/
// ---------------------------------------------------------------------
/* We grab some runtime state from the configuration space */
pkgAcquire::pkgAcquire(pkgAcquireStatus *Log) : Log(Log)
{
Queues = 0;
Configs = 0;
Workers = 0;
ToFetch = 0;
Running = false;
string Mode = _config->Find("Acquire::Queue-Mode","host");
if (strcasecmp(Mode.c_str(),"host") == 0)
QueueMode = QueueHost;
if (strcasecmp(Mode.c_str(),"access") == 0)
QueueMode = QueueAccess;
Debug = _config->FindB("Debug::pkgAcquire",false);
}
/*}}}*/
// Acquire::~pkgAcquire - Destructor /*{{{*/
// ---------------------------------------------------------------------
/* Free our memory, clean up the queues (destroy the workers) */
pkgAcquire::~pkgAcquire()
{
while (Items.size() != 0)
delete Items[0];
while (Configs != 0)
{
MethodConfig *Jnk = Configs;
Configs = Configs->Next;
delete Jnk;
}
while (Queues != 0)
{
Queue *Jnk = Queues;
Queues = Queues->Next;
delete Jnk;
}
}
/*}}}*/
// Acquire::Add - Add a new item /*{{{*/
// ---------------------------------------------------------------------
/* This puts an item on the acquire list. This list is mainly for tracking
item status */
void pkgAcquire::Add(Item *Itm)
{
Items.push_back(Itm);
}
/*}}}*/
// Acquire::Remove - Remove a item /*{{{*/
// ---------------------------------------------------------------------
/* Remove an item from the acquire list. This is usually not used.. */
void pkgAcquire::Remove(Item *Itm)
{
for (vector<Item *>::iterator I = Items.begin(); I < Items.end(); I++)
{
if (*I == Itm)
Items.erase(I);
}
}
/*}}}*/
// Acquire::Add - Add a worker /*{{{*/
// ---------------------------------------------------------------------
/* A list of workers is kept so that the select loop can direct their FD
usage. */
void pkgAcquire::Add(Worker *Work)
{
Work->NextAcquire = Workers;
Workers = Work;
}
/*}}}*/
// Acquire::Remove - Remove a worker /*{{{*/
// ---------------------------------------------------------------------
/* A worker has died. This can not be done while the select loop is running
as it would require that RunFds could handling a changing list state and
it cant.. */
void pkgAcquire::Remove(Worker *Work)
{
if (Running == true)
abort();
Worker **I = &Workers;
for (; *I != 0;)
{
if (*I == Work)
*I = (*I)->NextAcquire;
else
I = &(*I)->NextAcquire;
}
}
/*}}}*/
// Acquire::Enqueue - Queue an URI for fetching /*{{{*/
// ---------------------------------------------------------------------
/* This is the entry point for an item. An item calls this function when
it is construction which creates a queue (based on the current queue
mode) and puts the item in that queue. If the system is running then
the queue might be started. */
void pkgAcquire::Enqueue(ItemDesc &Item)
{
// Determine which queue to put the item in
const MethodConfig *Config;
string Name = QueueName(Item.URI,Config);
if (Name.empty() == true)
return;
// Find the queue structure
Queue *I = Queues;
for (; I != 0 && I->Name != Name; I = I->Next);
if (I == 0)
{
I = new Queue(Name,this);
I->Next = Queues;
Queues = I;
if (Running == true)
I->Startup();
}
// See if this is a local only URI
if (Config->LocalOnly == true && Item.Owner->Complete == false)
Item.Owner->Local = true;
Item.Owner->Status = Item::StatIdle;
// Queue it into the named queue
I->Enqueue(Item);
ToFetch++;
// Some trace stuff
if (Debug == true)
{
clog << "Fetching " << Item.URI << endl;
clog << " to " << Item.Owner->DestFile << endl;
clog << " Queue is: " << Name << endl;
}
}
/*}}}*/
// Acquire::Dequeue - Remove an item from all queues /*{{{*/
// ---------------------------------------------------------------------
/* This is called when an item is finished being fetched. It removes it
from all the queues */
void pkgAcquire::Dequeue(Item *Itm)
{
Queue *I = Queues;
bool Res = false;
for (; I != 0; I = I->Next)
Res |= I->Dequeue(Itm);
if (Debug == true)
clog << "Dequeuing " << Itm->DestFile << endl;
if (Res == true)
ToFetch--;
}
/*}}}*/
// Acquire::QueueName - Return the name of the queue for this URI /*{{{*/
// ---------------------------------------------------------------------
/* The string returned depends on the configuration settings and the
method parameters. Given something like http://foo.org/bar it can
return http://foo.org or http */
string pkgAcquire::QueueName(string Uri,MethodConfig const *&Config)
{
URI U(Uri);
Config = GetConfig(U.Access);
if (Config == 0)
return string();
/* Single-Instance methods get exactly one queue per URI. This is
also used for the Access queue method */
if (Config->SingleInstance == true || QueueMode == QueueAccess)
return U.Access;
return U.Access + ':' + U.Host;
}
/*}}}*/
// Acquire::GetConfig - Fetch the configuration information /*{{{*/
// ---------------------------------------------------------------------
/* This locates the configuration structure for an access method. If
a config structure cannot be found a Worker will be created to
retrieve it */
pkgAcquire::MethodConfig *pkgAcquire::GetConfig(string Access)
{
// Search for an existing config
MethodConfig *Conf;
for (Conf = Configs; Conf != 0; Conf = Conf->Next)
if (Conf->Access == Access)
return Conf;
// Create the new config class
Conf = new MethodConfig;
Conf->Access = Access;
Conf->Next = Configs;
Configs = Conf;
// Create the worker to fetch the configuration
Worker Work(Conf);
if (Work.Start() == false)
return 0;
return Conf;
}
/*}}}*/
// Acquire::SetFds - Deal with readable FDs /*{{{*/
// ---------------------------------------------------------------------
/* Collect FDs that have activity monitors into the fd sets */
void pkgAcquire::SetFds(int &Fd,fd_set *RSet,fd_set *WSet)
{
for (Worker *I = Workers; I != 0; I = I->NextAcquire)
{
if (I->InReady == true && I->InFd >= 0)
{
if (Fd < I->InFd)
Fd = I->InFd;
FD_SET(I->InFd,RSet);
}
if (I->OutReady == true && I->OutFd >= 0)
{
if (Fd < I->OutFd)
Fd = I->OutFd;
FD_SET(I->OutFd,WSet);
}
}
}
/*}}}*/
// Acquire::RunFds - Deal with active FDs /*{{{*/
// ---------------------------------------------------------------------
/* Dispatch active FDs over to the proper workers. It is very important
that a worker never be erased while this is running! The queue class
should never erase a worker except during shutdown processing. */
void pkgAcquire::RunFds(fd_set *RSet,fd_set *WSet)
{
for (Worker *I = Workers; I != 0; I = I->NextAcquire)
{
if (I->InFd >= 0 && FD_ISSET(I->InFd,RSet) != 0)
I->InFdReady();
if (I->OutFd >= 0 && FD_ISSET(I->OutFd,WSet) != 0)
I->OutFdReady();
}
}
/*}}}*/
// Acquire::Run - Run the fetch sequence /*{{{*/
// ---------------------------------------------------------------------
/* This runs the queues. It manages a select loop for all of the
Worker tasks. The workers interact with the queues and items to
manage the actual fetch. */
bool pkgAcquire::Run()
{
Running = true;
for (Queue *I = Queues; I != 0; I = I->Next)
I->Startup();
if (Log != 0)
Log->Start();
// Run till all things have been acquired
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 500000;
while (ToFetch > 0)
{
fd_set RFds;
fd_set WFds;
int Highest = 0;
FD_ZERO(&RFds);
FD_ZERO(&WFds);
SetFds(Highest,&RFds,&WFds);
int Res = select(Highest+1,&RFds,&WFds,0,&tv);
if (Res < 0)
{
_error->Errno("select","Select has failed");
break;
}
RunFds(&RFds,&WFds);
if (_error->PendingError() == true)
break;
// Timeout, notify the log class
if (Res == 0 || (Log != 0 && Log->Update == true))
{
tv.tv_usec = 500000;
for (Worker *I = Workers; I != 0; I = I->NextAcquire)
I->Pulse();
if (Log != 0)
Log->Pulse(this);
}
}
if (Log != 0)
Log->Stop();
// Shut down the acquire bits
Running = false;
for (Queue *I = Queues; I != 0; I = I->Next)
I->Shutdown();
return !_error->PendingError();
}
/*}}}*/
// Acquire::Bump - Called when an item is dequeued /*{{{*/
// ---------------------------------------------------------------------
/* This routine bumps idle queues in hopes that they will be able to fetch
the dequeued item */
void pkgAcquire::Bump()
{
for (Queue *I = Queues; I != 0; I = I->Next)
I->Bump();
}
/*}}}*/
// Acquire::WorkerStep - Step to the next worker /*{{{*/
// ---------------------------------------------------------------------
/* Not inlined to advoid including acquire-worker.h */
pkgAcquire::Worker *pkgAcquire::WorkerStep(Worker *I)
{
return I->NextAcquire;
};
/*}}}*/
// Acquire::Clean - Cleans a directory /*{{{*/
// ---------------------------------------------------------------------
/* This is a bit simplistic, it looks at every file in the dir and sees
if it is part of the download set. */
bool pkgAcquire::Clean(string Dir)
{
DIR *D = opendir(Dir.c_str());
if (D == 0)
return _error->Errno("opendir","Unable to read %s",Dir.c_str());
string StartDir = SafeGetCWD();
if (chdir(Dir.c_str()) != 0)
{
closedir(D);
return _error->Errno("chdir","Unable to change to ",Dir.c_str());
}
for (struct dirent *Dir = readdir(D); Dir != 0; Dir = readdir(D))
{
// Skip some files..
if (strcmp(Dir->d_name,"lock") == 0 ||
strcmp(Dir->d_name,"partial") == 0 ||
strcmp(Dir->d_name,".") == 0 ||
strcmp(Dir->d_name,"..") == 0)
continue;
// Look in the get list
vector<Item *>::iterator I = Items.begin();
for (; I != Items.end(); I++)
if (flNotDir((*I)->DestFile) == Dir->d_name)
break;
// Nothing found, nuke it
if (I == Items.end())
unlink(Dir->d_name);
};
chdir(StartDir.c_str());
closedir(D);
return true;
}
/*}}}*/
// Acquire::TotalNeeded - Number of bytes to fetch /*{{{*/
// ---------------------------------------------------------------------
/* This is the total number of bytes needed */
unsigned long pkgAcquire::TotalNeeded()
{
unsigned long Total = 0;
for (pkgAcquire::Item **I = ItemsBegin(); I != ItemsEnd(); I++)
Total += (*I)->FileSize;
return Total;
}
/*}}}*/
// Acquire::FetchNeeded - Number of bytes needed to get /*{{{*/
// ---------------------------------------------------------------------
/* This is the number of bytes that is not local */
unsigned long pkgAcquire::FetchNeeded()
{
unsigned long Total = 0;
for (pkgAcquire::Item **I = ItemsBegin(); I != ItemsEnd(); I++)
if ((*I)->Local == false)
Total += (*I)->FileSize;
return Total;
}
/*}}}*/
// pkgAcquire::UriBegin - Start iterator for the uri list /*{{{*/
// ---------------------------------------------------------------------
/* */
pkgAcquire::UriIterator pkgAcquire::UriBegin()
{
return UriIterator(Queues);
}
/*}}}*/
// pkgAcquire::UriEnd - End iterator for the uri list /*{{{*/
// ---------------------------------------------------------------------
/* */
pkgAcquire::UriIterator pkgAcquire::UriEnd()
{
return UriIterator(0);
}
/*}}}*/
// Acquire::MethodConfig::MethodConfig - Constructor /*{{{*/
// ---------------------------------------------------------------------
/* */
pkgAcquire::MethodConfig::MethodConfig()
{
SingleInstance = false;
Pipeline = false;
SendConfig = false;
LocalOnly = false;
Next = 0;
}
/*}}}*/
// Queue::Queue - Constructor /*{{{*/
// ---------------------------------------------------------------------
/* */
pkgAcquire::Queue::Queue(string Name,pkgAcquire *Owner) : Name(Name),
Owner(Owner)
{
Items = 0;
Next = 0;
Workers = 0;
MaxPipeDepth = 1;
PipeDepth = 0;
}
/*}}}*/
// Queue::~Queue - Destructor /*{{{*/
// ---------------------------------------------------------------------
/* */
pkgAcquire::Queue::~Queue()
{
Shutdown();
while (Items != 0)
{
QItem *Jnk = Items;
Items = Items->Next;
delete Jnk;
}
}
/*}}}*/
// Queue::Enqueue - Queue an item to the queue /*{{{*/
// ---------------------------------------------------------------------
/* */
void pkgAcquire::Queue::Enqueue(ItemDesc &Item)
{
QItem **I = &Items;
for (; *I != 0; I = &(*I)->Next);
// Create a new item
QItem *Itm = new QItem;
*Itm = Item;
Itm->Next = 0;
*I = Itm;
Item.Owner->QueueCounter++;
if (Items->Next == 0)
Cycle();
}
/*}}}*/
// Queue::Dequeue - Remove an item from the queue /*{{{*/
// ---------------------------------------------------------------------
/* We return true if we hit something */
bool pkgAcquire::Queue::Dequeue(Item *Owner)
{
if (Owner->Status == pkgAcquire::Item::StatFetching)
return _error->Error("Tried to dequeue a fetching object");
bool Res = false;
QItem **I = &Items;
for (; *I != 0;)
{
if ((*I)->Owner == Owner)
{
QItem *Jnk= *I;
*I = (*I)->Next;
Owner->QueueCounter--;
delete Jnk;
Res = true;
}
else
I = &(*I)->Next;
}
return Res;
}
/*}}}*/
// Queue::Startup - Start the worker processes /*{{{*/
// ---------------------------------------------------------------------
/* */
bool pkgAcquire::Queue::Startup()
{
Shutdown();
URI U(Name);
pkgAcquire::MethodConfig *Cnf = Owner->GetConfig(U.Access);
if (Cnf == 0)
return false;
Workers = new Worker(this,Cnf,Owner->Log);
Owner->Add(Workers);
if (Workers->Start() == false)
return false;
/* When pipelining we commit 10 items. This needs to change when we
added other source retry to have cycle maintain a pipeline depth
on its own. */
if (Cnf->Pipeline == true)
MaxPipeDepth = 10;
else
MaxPipeDepth = 1;
return Cycle();
}
/*}}}*/
// Queue::Shutdown - Shutdown the worker processes /*{{{*/
// ---------------------------------------------------------------------
/* */
bool pkgAcquire::Queue::Shutdown()
{
// Delete all of the workers
while (Workers != 0)
{
pkgAcquire::Worker *Jnk = Workers;
Workers = Workers->NextQueue;
Owner->Remove(Jnk);
delete Jnk;
}
return true;
}
/*}}}*/
// Queue::Finditem - Find a URI in the item list /*{{{*/
// ---------------------------------------------------------------------
/* */
pkgAcquire::Queue::QItem *pkgAcquire::Queue::FindItem(string URI,pkgAcquire::Worker *Owner)
{
for (QItem *I = Items; I != 0; I = I->Next)
if (I->URI == URI && I->Worker == Owner)
return I;
return 0;
}
/*}}}*/
// Queue::ItemDone - Item has been completed /*{{{*/
// ---------------------------------------------------------------------
/* The worker signals this which causes the item to be removed from the
queue. If this is the last queue instance then it is removed from the
main queue too.*/
bool pkgAcquire::Queue::ItemDone(QItem *Itm)
{
PipeDepth--;
if (Itm->Owner->Status == pkgAcquire::Item::StatFetching)
Itm->Owner->Status = pkgAcquire::Item::StatDone;
if (Itm->Owner->QueueCounter <= 1)
Owner->Dequeue(Itm->Owner);
else
{
Dequeue(Itm->Owner);
Owner->Bump();
}
return Cycle();
}
/*}}}*/
// Queue::Cycle - Queue new items into the method /*{{{*/
// ---------------------------------------------------------------------
/* This locates a new idle item and sends it to the worker. If pipelining
is enabled then it keeps the pipe full. */
bool pkgAcquire::Queue::Cycle()
{
if (Items == 0 || Workers == 0)
return true;
if (PipeDepth < 0)
return _error->Error("Pipedepth failure");
// Look for a queable item
QItem *I = Items;
while (PipeDepth < (signed)MaxPipeDepth)
{
for (; I != 0; I = I->Next)
if (I->Owner->Status == pkgAcquire::Item::StatIdle)
break;
// Nothing to do, queue is idle.
if (I == 0)
return true;
I->Worker = Workers;
I->Owner->Status = pkgAcquire::Item::StatFetching;
PipeDepth++;
if (Workers->QueueItem(I) == false)
return false;
}
return true;
}
/*}}}*/
// Queue::Bump - Fetch any pending objects if we are idle /*{{{*/
// ---------------------------------------------------------------------
/* This is called when an item in multiple queues is dequeued */
void pkgAcquire::Queue::Bump()
{
Cycle();
}
/*}}}*/
// AcquireStatus::pkgAcquireStatus - Constructor /*{{{*/
// ---------------------------------------------------------------------
/* */
pkgAcquireStatus::pkgAcquireStatus()
{
Start();
}
/*}}}*/
// AcquireStatus::Pulse - Called periodically /*{{{*/
// ---------------------------------------------------------------------
/* This computes some internal state variables for the derived classes to
use. It generates the current downloaded bytes and total bytes to download
as well as the current CPS estimate. */
void pkgAcquireStatus::Pulse(pkgAcquire *Owner)
{
TotalBytes = 0;
CurrentBytes = 0;
TotalItems = 0;
CurrentItems = 0;
// Compute the total number of bytes to fetch
unsigned int Unknown = 0;
unsigned int Count = 0;
for (pkgAcquire::Item **I = Owner->ItemsBegin(); I != Owner->ItemsEnd();
I++, Count++)
{
TotalItems++;
if ((*I)->Status == pkgAcquire::Item::StatDone)
CurrentItems++;
// Totally ignore local items
if ((*I)->Local == true)
continue;
TotalBytes += (*I)->FileSize;
if ((*I)->Complete == true)
CurrentBytes += (*I)->FileSize;
if ((*I)->FileSize == 0 && (*I)->Complete == false)
Unknown++;
}
// Compute the current completion
for (pkgAcquire::Worker *I = Owner->WorkersBegin(); I != 0;
I = Owner->WorkerStep(I))
if (I->CurrentItem != 0 && I->CurrentItem->Owner->Complete == false)
CurrentBytes += I->CurrentSize;
// Normalize the figures and account for unknown size downloads
if (TotalBytes <= 0)
TotalBytes = 1;
if (Unknown == Count)
TotalBytes = Unknown;
else
TotalBytes += TotalBytes/(Count - Unknown)*Unknown;
// Compute the CPS
struct timeval NewTime;
gettimeofday(&NewTime,0);
if (NewTime.tv_sec - Time.tv_sec == 6 && NewTime.tv_usec > Time.tv_usec ||
NewTime.tv_sec - Time.tv_sec > 6)
{
// Compute the delta time with full accuracy
long usdiff = NewTime.tv_usec - Time.tv_usec;
long sdiff = NewTime.tv_sec - Time.tv_sec;
// Borrow
if (usdiff < 0)
{
usdiff += 1000000;
sdiff--;
}
// Compute the CPS value
if (sdiff == 0 && usdiff == 0)
CurrentCPS = 0;
else
CurrentCPS = (CurrentBytes - LastBytes)/(sdiff + usdiff/1000000.0);
LastBytes = CurrentBytes;
ElapsedTime = NewTime.tv_sec - StartTime.tv_sec;
Time = NewTime;
}
}
/*}}}*/
// AcquireStatus::Start - Called when the download is started /*{{{*/
// ---------------------------------------------------------------------
/* We just reset the counters */
void pkgAcquireStatus::Start()
{
gettimeofday(&Time,0);
gettimeofday(&StartTime,0);
LastBytes = 0;
CurrentCPS = 0;
CurrentBytes = 0;
TotalBytes = 0;
FetchedBytes = 0;
ElapsedTime = 0;
TotalItems = 0;
CurrentItems = 0;
}
/*}}}*/
// AcquireStatus::Stop - Finished downloading /*{{{*/
// ---------------------------------------------------------------------
/* This accurately computes the elapsed time and the total overall CPS. */
void pkgAcquireStatus::Stop()
{
// Compute the CPS and elapsed time
struct timeval NewTime;
gettimeofday(&NewTime,0);
// Compute the delta time with full accuracy
long usdiff = NewTime.tv_usec - StartTime.tv_usec;
long sdiff = NewTime.tv_sec - StartTime.tv_sec;
// Borrow
if (usdiff < 0)
{
usdiff += 1000000;
sdiff--;
}
// Compute the CPS value
if (sdiff == 0 && usdiff == 0)
CurrentCPS = 0;
else
CurrentCPS = FetchedBytes/(sdiff + usdiff/1000000.0);
LastBytes = CurrentBytes;
ElapsedTime = sdiff;
}
/*}}}*/
// AcquireStatus::Fetched - Called when a byte set has been fetched /*{{{*/
// ---------------------------------------------------------------------
/* This is used to get accurate final transfer rate reporting. */
void pkgAcquireStatus::Fetched(unsigned long Size,unsigned long Resume)
{
FetchedBytes += Size - Resume;
}
/*}}}*/
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