diff options
author | Ryan Petrich <rpetrich@gmail.com> | 2010-09-23 02:43:54 -0600 |
---|---|---|
committer | Jay Freeman <saurik@Jay-Freemans-MacBook-Pro.local> | 2010-10-04 00:12:19 -0700 |
commit | 10d657527d5385b540988f50c79936f5e0b563b4 (patch) | |
tree | 2d98b7ad31ccc7324e04c2c6a115b0e5c6a873b6 /Cydia.mm | |
parent | 904e4273c51ff61a884ce6c04855c4a6335bf2d6 (diff) |
Use system keyboard sounds setting
Kind of a hack, but the setting is buried in UIKit as a static
Doesn't track system notifications, but I don't think that's a big deal
Diffstat (limited to 'Cydia.mm')
-rw-r--r-- | Cydia.mm | 27 |
1 files changed, 27 insertions, 0 deletions
@@ -8518,6 +8518,26 @@ MSHook(void, UIWebDocumentView$_setUIKitDelegate$, UIWebDocumentView *self, SEL return _UIWebDocumentView$_setUIKitDelegate$(self, _cmd, delegate); } +static NSNumber *shouldPlayKeyboardSounds; + +Class $UIHardware; + +MSHook(void, UIHardware$_playSystemSound$, Class self, SEL _cmd, int soundIndex) { + switch (soundIndex) { + case 1104: // Keyboard Button Clicked + case 1105: // Keyboard Delete Repeated + if (!shouldPlayKeyboardSounds) { + NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:@"/var/mobile/Library/Preferences/com.apple.preferences.sounds.plist"]; + shouldPlayKeyboardSounds = [[dict objectForKey:@"keyboard"] ?: (id)kCFBooleanTrue retain]; + [dict release]; + } + if (![shouldPlayKeyboardSounds boolValue]) + break; + default: + _UIHardware$_playSystemSound$(self, _cmd, soundIndex); + } +} + int main(int argc, char *argv[]) { _pooled _trace(); @@ -8539,6 +8559,13 @@ int main(int argc, char *argv[]) { _pooled _UIWebDocumentView$_setUIKitDelegate$ = reinterpret_cast<void (*)(UIWebDocumentView *, SEL, id)>(method_getImplementation(UIWebDocumentView$_setUIKitDelegate$)); method_setImplementation(UIWebDocumentView$_setUIKitDelegate$, reinterpret_cast<IMP>(&$UIWebDocumentView$_setUIKitDelegate$)); } + + $UIHardware = objc_getClass("UIHardware"); + Method UIHardware$_playSystemSound$(class_getClassMethod($UIHardware, @selector(_playSystemSound:))); + if (UIHardware$_playSystemSound$ != NULL) { + _UIHardware$_playSystemSound$ = reinterpret_cast<void (*)(Class, SEL, int)>(method_getImplementation(UIHardware$_playSystemSound$)); + method_setImplementation(UIHardware$_playSystemSound$, reinterpret_cast<IMP>(&$UIHardware$_playSystemSound$)); + } /* }}} */ /* Set Locale {{{ */ Locale_ = CFLocaleCopyCurrent(); |