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#ifndef GRAPHICSSERVICES_H
#define GRAPHICSSERVICES_H
#include <CoreGraphics/CoreGraphics.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
enum {
kGSEventTypeOneFingerDown = 1,
kGSEventTypeAllFingersUp = 2,
kGSEventTypeOneFingerUp = 5,
kGSEventTypeGesture = 6
} GSEventType;
struct __GSEvent;
typedef struct __GSEvent GSEvent;
typedef GSEvent *GSEventRef;
int GSEventIsChordingHandEvent(GSEventRef ev);
int GSEventGetClickCount(GSEventRef ev);
CGRect GSEventGetLocationInWindow(GSEventRef ev);
float GSEventGetDeltaX(GSEventRef ev);
float GSEventGetDeltaY(GSEventRef ev);
CGPoint GSEventGetInnerMostPathPosition(GSEventRef ev);
CGPoint GSEventGetOuterMostPathPosition(GSEventRef ev);
unsigned int GSEventGetSubType(GSEventRef ev);
unsigned int GSEventGetType(GSEventRef ev);
int GSEventDeviceOrientation(GSEventRef ev);
typedef enum {
kGSFontTraitNone = 0,
kGSFontTraitItalic = 1,
kGSFontTraitBold = 2,
kGSFontTraitBoldItalic = (kGSFontTraitBold | kGSFontTraitItalic)
} GSFontTrait;
struct __GSFont;
typedef struct __GSFont *GSFontRef;
GSFontRef GSFontCreateWithName(const char *name, GSFontTrait traits, float size);
const char *GSFontGetFamilyName(GSFontRef font);
const char *GSFontGetFullName(GSFontRef font);
bool GSFontIsBold(GSFontRef font);
bool GSFontIsFixedPitch(GSFontRef font);
GSFontTrait GSFontGetTraits(GSFontRef font);
CGColorRef GSColorCreate(CGColorSpaceRef colorspace, const float components[]);
CGColorRef GSColorCreateBlendedColorWithFraction(CGColorRef color, CGColorRef blendedColor, float fraction);
CGColorRef GSColorCreateColorWithDeviceRGBA(float red, float green, float blue, float alpha);
CGColorRef GSColorCreateWithDeviceWhite(float white, float alpha);
CGColorRef GSColorCreateHighlightWithLevel(CGColorRef originalColor, float highlightLevel);
CGColorRef GSColorCreateShadowWithLevel(CGColorRef originalColor, float shadowLevel);
float GSColorGetRedComponent(CGColorRef color);
float GSColorGetGreenComponent(CGColorRef color);
float GSColorGetBlueComponent(CGColorRef color);
float GSColorGetAlphaComponent(CGColorRef color);
const float *GSColorGetRGBAComponents(CGColorRef color);
void GSColorSetColor(CGColorRef color);
void GSColorSetSystemColor(CGColorRef color);
#ifdef __cplusplus
}
#endif
#endif
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